Talk:Impervious Rules Meditation

Valuable, but depending on which house rules we adopt, most of the normal principles of Exalted will be subverted. For example, while vanilla Exalted marginalises health levels, with our soak rules, regeneration rules, and removal of the piercing tag, health levels suddenly become a much more viable buffer against death. Add in the potential creation of a cheap "double-full" defence tier (making Essence Flow and Infinite Mastery compatible, allowing full defences as innate powers) and suddenly health levels mean you no longer have to spend Willpower for quite some time. --McLeith 23:17, December 29, 2009 (UTC)

Speaking of, I have a distinct feeling that Emerald will have to change to Resistance PDs. They're better in general for srs bsns combat exalts, and in this campaign it doesn't look like being srs bsns about combat will take much effort? --VictorW 02:55, December 30, 2009 (UTC)

Aside from that aside, the main point of this page was mainly to explain why Willpower is holy fuck important and you need to be really careful when changing it. Everything else has a really fluid economy (mote reactors, epic zeal, malfean dickery) but Willpower is a pretty fundamental aspect of the game and changing anything related to it is kinda dangerous. --VictorW 02:55, December 30, 2009 (UTC)