Talk:Roll of Glorious Traps

Old Sail discussion
The problem with Sail is that you can just get Survival or artifacts or whatever and you'll be much better off, firstly because you won't have to dick around with "oh noes my ship broked now WE ARE ALL AUTOMATICALLY DEAD" and secondly because ships in this game are vastly overcosted and ineffectual, with even first age ships having ridiculously low armour scores in addition to the target number of 1 to hit them in addition to the fact that everyone and his mother has a charm to make them capable of smashing an object with a single hit. Then you throw in ridiculously bad semi-perfects and the "fun" starts. But yes, Sail is indispensable, as long as you can put it on a secondary character with a massive mote and health pool who you then lock up in the hold of the ship. At least with Ride you can use actual perfects and aren't saddled with shit weak ones. The problem with Ride though is that you need to have a Tyrant Lizard amalgam or something equally ridiculous to make it worthwhile, because otherwise the thing will probably die and all that XP you invested amounts to nothing. Phantom Steed is also a terribad replacement for actually having a mount, because your construct of GOLDEN LIGHT can be killed without much real effort on anyone else's part, and it cost you 10 goddamn motes. Meanwhile, the "I go fast now kk?" charm in the Ride tree requires Ess. 4 and a mount while the one in the Athletics tree requires only Ess. 2 and your own two feet, and has almost exactly the same effect.
 * Note that "magical attacks that do not damage objects made of the five magical materials have no effect on artifact hulls," (Wonders: 31). Cut the rest of the paragraph because it's a repeat.